Tuesday, December 8, 2009

Assassination - Eric Trinh
















Player: Eric Trinh
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Thursday, November 5, 2009

Assassination - Tai Zheng
















Player: Tai Zheng
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Tuesday, November 3, 2009

Assassination - Bryan Wills
















Player: Bryan Wills
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Monday, November 2, 2009

Assassination - Eric Hnyla
















Player: Eric Hnyla
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Wednesday, October 28, 2009

Assassination - Dr. Greg Slota
















Player: Dr. Greg Slota
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Tuesday, October 27, 2009

Assassination - Luke Abercrombie
















Player: Luke Abercrombie
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Sunday, October 25, 2009

Assassination - Casey Hayes
















Player: Casey Hayes
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Friday, October 23, 2009

Assassination - Leo Lukban
















Player:
Leo Lukban
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Thursday, October 22, 2009

Assassination - Greg Horst
















Player:
Greg Horst
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Assassination - Thomas Morris
















Player:
Thomas Morris
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Assassination - Michelle Farkas
















Player:
Michelle Farkas
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Updated Rules

It has come to my attention that you are not allowed to fire Nerf weapons at all within residence hall common areas.

*UPDATE* As long as you are in a residence hall common building or the HUB, you are safe from assassination.

*UPDATE* All moving vehicles with engines are considered safe zones.

Assassination - Crystal Armstead


















Player:
Crystal Armstead
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Assassination - Ryan Foster
















Player:
Ryan Foster
Status: Killed In Action
Location:
Classified
Time: Classified
Assassin: Classified

Tuesday, October 13, 2009

Assassin Coordinator Contact Information

Dan Box Cicconi
email: dac5087@psu.edu
cell: 484 . 354 . 9395

Sunday, October 11, 2009

Rules - How to Sign Up

How to Sign Up
  • Send only the Assassins Coordinator an email with the following information:
    - Name
    - Email
    - Phone number
    - Preference on contact method (text or email)
  • Optional Information
    - Attach a .jpeg photo of yourself for the elimination announcement

    As people are eliminated, I will be updating the blog with assassination notifications. To add a fun format to the post, I want to include a picture of the eliminated player.

    Note: If you do not want a picture of yourself on the blog, I will include a picture of an anime character as a substitute for your image.

Tuesday, October 6, 2009

Rules - Gameplay

GAMEPLAY
  • The game will start at 6 a.m. Tuesday, October 20, 2009.

  • You must be living in the University Park and the nearby surrounding State College area.

  • After this time, you may assassinate (or be assassinated) at ANY time in ANY place other than universally sanctioned “safe” zones.

  • The game will end when only one assassin remains.

  • Target assignments will be given out the Monday before the game starts. Assignments will be made through text message or email, not through physical distribution.

  • Access to the group roster will be restricted. Therefore, no one except the Assassins Coordinator, you, and whoever has you as a target will know if you are playing Assassins.

  • You may keep your nerf weapon hidden and you do not need to tell any other players that you are playing.

  • In order to kill your target, you must hit them with a dart shot from a Nerf gun (or equivalent, darts that are thrown or dropped don’t count), a Nerf/soft foam sword, or a balled up pair of socks.

  • Sock weapons cannot contain any other materials that may alter weight distribution or damage (quarters, soap, etc.)


  • Hitting with the actual Nerf gun is not allowed (i.e. pistol whipping). Hitting with any hard objects (such as plastic/wooden/metal swords) is not allowed.

  • Ricochets do not count.

  • You may block a dart with anything. Clothing (including jackets, shoes, hats, etc.) being worn by the person counts as part of your body. Hitting anything a target is carrying (bookbag, purse, books, nerf weapon, etc.) does not count

  • A target CANNOT be forcibly restrained or physically held by a third party for the purpose of making an assassination. However, psychological warfare involving any number of parties is welcome. Also, you may assist an ally in making a kill, but you cannot at any point make physical contact with the target (you can’t touch the target with anything, but you’re allowed to watch them and tell your ally where they are, etc.).

  • A player CANNOT forcibly restrain or physically touch another player for the purpose of allowing a target to escape. They can aid them in any other way (such as providing a place to hide, or intercepting a dart) that does not involve physical contact with the potential assassin. This rule also applies to people who are not playing the game.

  • If you assassinate your target, you now have his or her target. The game is structured like a giant circle (person A has person B, B has C… Z has A), so the circle of people will just get smaller and smaller until one person remains

  • You may not use illegal methods to infiltrate a building or residential area. Climbing in through windows when a door is locked is not allowed (however, darts shot through windows do count, keeping in mind that richochets do not count).

  • Forcing open any doors that are securely locked is not allowed. When making kills in a target’s place of residence, opening a closed door is NOT allowed. You must either be invited in, or the door must be open already. Although it is technically University policy that non-residents cannot enter dorms without an escort, this is not a rule that applies to the game of Assassins. It’s up to you to avoid getting caught, and if you do, you’re on your own. Use common sense please.

  • Illegal activity (such as the vandalization of property) is not acceptable

  • If someone is inactive (doesn’t make any kills and is nowhere to be found by anyone; you cannot be labeled as inactive if other people playing the game still see you around, and inactive status is assigned at the discretion of the Assassins Coordinator) for one week after receiving their target, they will be placed on a special hit list. People on this list are fair game for anyone to kill. If you manage to kill someone on the list, you do not take his/her target. Instead, the killer will inform the Assassins Coordinator, who will inform the person who formerly had the inactive player as their target. There is no reward for killing someone on the list (unless you count feeling like a badass as a reward). The purpose of this rule is to prevent any extremely lengthy holdups in the game because one of the players simply can't be found.

  • The Assassins Coordinator will post updates on http://psaoassassins.blogspot.com, letting all participants know who has been assassinated. He/she will NOT say who the assassin was, however, in order to maintain that assassin’s anonymity. He/she is also not allowed to reveal how many kills any given individual has made or the location of the kill.

  • Kills made in violation of any of these rules are considered invalid. If you believe that any of these rules have been violated, do not tell your assassin your target until after you speak with the Assassins Coordinator.

  • The Assassins Coordinator cannot assist any player in any way. This includes giving out any sort of non-publicly distributed information related to the game. The Assassins Coordinator also reserves the right to introduce new rules to deal with discrepancies/inconsistencies brought to his or her attention by any of the players.

  • PSAO and the Assassin's Coordinator are not liable for any injuries or damages that may result from playing the game. Be smart and play a safe game.

Rules - Assassinations

ASSASSINATIONS
  • If you are shot by your assassin, you must immediately tell he or she who your target is in order that game play can continue smoothly. If you know who your next target is already, you do not need to wait for the person you just assassinated to say the name before making another kill.

  • If you assassinate your target, you must immediately tell the Assassins Coordinator, so he/she can inform participants of the game. Kill notifications must be sent via text message or email to the Assassins Coordinator.

  • If, in an attempt to assassinate a target, you miss your target, he or she has 30 seconds of “grace period” in order to get away or shoot his or her assassin in defense. During this time period, the assassin may NOT fire their weapon again (reloading and retrieving a dart is permitted).

  • If a target shoots his or her assassin, the assassin may not shoot his or her weapon in an offensive way for one hour. However, defensive shots (for instance, to stop someone else from assassinating you) are still allowed.

  • If there are any discrepancies or disagreements, the Assassins Coordinator will make the final call.

Rules - Safe Zones

SAFE ZONES
  • You are deemed “safe” from being assassinated if you are at:

    - PSAO sanctioned events (Viewings, Big Bowl Socials, Cosplay Workshops, etc.)

    - Any residence commons areas, classes, labs and exams (review sessions, class meetings and optional lectures that aren’t with the professor do NOT count)

    - Places of worship (don’t shoot a priest or rabbi or something; this only applies if you're there for the purpose of worshipping, so you can’t just run into a church and hide)

    - *UPDATE* The HUB

    - *UPDATE* All moving vehicles with engines are considered safe zones.

  • You are only considered to be in a safe zone if you have entered the building of the safe zone, and you are safe until you leave.

  • *UPDATE* As long as you are in any residence hall common building, you are safe from assassination.

  • If it is not on this list, it is not a safe zone.

  • Agreements with other players for safe zones besides the one’s listed above are made on the honor system.

  • Players are not required to uphold agreements for safe zones made at any point before, during or after the game if they are not official safe zones.

  • You may assassinate players coming to or leaving safe zones.

  • The "grace period" for people leaving safe zones is 30 seconds.